Design has never been just a job for me—it’s always been a playground. Before UX, I was creating in unexpected places: Tattooing taught me to design for real people and their individuality, while 3D Modeling, Character Design, and World-Building pushed my imagination beyond the screen. These experiences didn’t just sharpen my skills—They gave me a fearless approach to solving problems and creating work that feels alive. The B-Side is where that story lives. It’s the raw, unpolished side of my process—the art, experiments, and projects that shaped how I see design. And while UX is my focus, this is the foundation that makes my work different.
THE B SIDE











III. The World Of Badobox
Badobox Showdown is my flagship project: a collectible card game wrapped in story, style, and world-building. I created the characters, wrote the lore, designed the cards, and even developed the merchandise and marketing vision. It’s more than a game—it’s a self-made universe where design, emotion, and entertainment collide. This is where I sharpened my ability to build something from the ground up—narrative, visuals, and experience included.
Fifty fighters. One King. Infinite stories.




